Monday, December 14, 2009

Wild monkeys swinging through my brain


Creating an environment to be alone with your thoughts can be an impossible task these days for those who make our living stringing words together. Finding that elusive flow when one thought trips effortlessly into the next, crafting a coherent thought when all around you randomness explodes and shiny objects erupt from your dozens of open desktop applications. Nevermind the texting, the kids screaming, dog yelping, stomach rumbling, dryer beeping it's wrinkle guard warning for the dozenth time. Would Hemmingway stand a chance against these distractions? So I eagerly want to try out this new program called Ommwriter. It creates a serene, zen-like world to concentrate on that elusive threesome of writer-page-inspiration. It's not a word processing program (ok, it kind of is), but more of a matrix that combines sounds and aesthetics and the veil of stimulative privacy that I haven't experienced in so long. Hence, the lack of postings as of late.
So far, so good. I'll report back later.

Friday, July 10, 2009

Bad, bad blogger


Lordy, lordy. Look at all them nasty weeds growing in my new blog garden. Got to find time to go out there and tend to it soon.

Monday, May 11, 2009

Crowd-sourcing the designer right out of the room


Fascinating article in the NYTimes SundayBusiness section yesterday. You can read it yourself, but here’s the nub of the question: with immediate, quantitative feedback available so readily online, what role should the designer play? Nearly every aesthetic decision can be measured now, which makes it a tempting trap to let the crowd decide how a brand should not only behave, but even how thin the rule should be around the logo file.

This seems to completely hamstring the potential of design, reducing it to operate completely in the margins. I’m a big believer that the consumer ultimately drives the brand as I've posted before. But marketers must look at users’ intent, frustrations and ambitions first, then design the experience appropriately.

Wednesday, May 6, 2009

Why aren’t brands flirting with me anymore?


There are worse things to be accused other than a “flirt.” A good flirtation can make your day, whether you’re the receiver or instigator (or best of all, if you can participate in some mutually satisfactory flirtation). And I’m not talking (strictly) about man-woman interplay. We flirt with our clients, our vendors, the barista from whom we’re hoping to coax a more generous dollop of froth. I even flirt with my kids in the hope of drawing them into a family activity or get them to take an interest in a homework subject.

At its best, an ad campaigns is little more than a well-coordinated flirtation. It shows interest in you, and how you feel. It flatters your intelligence, and sophistication. And it leaves you with the promise of something more and exciting if you’ll just return the favor and spend just some additional time (consideration, money, etc.).

It seems that brands have lost their flirt. Advertisers have become more transaction based, building their core brand essence around generating immediate response, and what’s being squeezed out of the conversation is even the effort to show interest in consumers as people with lives and desires and egos to stroke. Blame it on the current economy, sure. But I think this began way before the current downturn and escalated retail urgency. Even categories that should be steeped in seduction (travel, high-end autos, cosmetics) have taken on the shrill and somewhat desperate tone of blunt mercantile exchanges. Where’s the romance?

Here’s one theory. We consumers don’t want our brands to make goo-goo eyes at us anymore. Our collective cynicism have built up because the brands we’ve given our heart to over the years have disappointed us or simply gone away. Besides, if I want to flirt and be flirted with, we can always Twitter. After all, a good flirtation should be accomplishable in 40 characters or less.

Tuesday, April 28, 2009

Coleco football and Dig Dug still rule, but...


First off, I am not a gamer. In fact I stay clear of most video games probably for the same reason Robert Downey, Jr., avoids heroin. We know it’s fun, and it will completely consume our lives and ruin our careers.
That said, we marketers have to stay current on gaming if for no other reason that it continues to occupy an enormous and growing chunk of consumer’s eyeball time. Another reason I waned from my latent gaming habit is that while graphics, levels and experience kept getting better and better, the basic narratives of most games began to bore me. The major platforms and producers seemed to have stalled on a few basic game conceits: the first-person shooter, civilization building (Sims) and sports.
It looks like that may be changing. A burgeoning Indie gaming industry has begun to make an impact in the gaming oligopoly. You may have heard of the first Indie game blockbuster, “Flower,” where you control a single petal in the breeze in the hope of building a new eco-system. Reviewers call it meditative and “Zen-like.” Not exactly words usually associated with PlayStation games. Another game still in trial called “In the Pit” really captured my attention. The game runs with no graphics; players navigate the game and combat monsters using only sound cues. Dig it: a video game without video!
That’s the kind of counter-intuitive creativity that we can take gaming to the next level. Any new games push your buttons?